Why Assassin’s Creed Odyssey Failed

Why Assassin’s Creed Odyssey Failed

Although you got to give Ubisoft credit for trying something new in the face of evolving the theme of the game. In our opinion AC Odyssey just doesn’t tick the right boxes. Now we don’t say that it’s a bad game but after playing it for hours together we feel it just doesn’t deliver on the main assassin theme nor stealth strategy we’ve all come to know and love!

Expectations and Franchise Fatigue: Assassin’s Creed Odyssey is the eleventh main installment in the Assassin’s Creed series. After a successful Origins game. I still wonder why did Ubisoft try to reinvent the wheel. They did nail the open world design all be it with its own set of bugs and glitches but through my entire play through, I did question myself time and again “How does this fit into being an assassin?”

Open World Pacing: While the game’s vast open-world environment is great, the game’s pacing is slow, and the sheer size of the world and the number of quests feel overwhelming.

Micro transactions and Monetization: Assassin’s Creed Odyssey included micro transactions and a significant amount of post-launch downloadable content (DLC). Players and critics alike have been critical of the game’s monetization strategies and how it impacted the overall gameplay experience.

Narrative Complexity: The storyline in Assassin’s Creed Odyssey is expansive and intricate, offering players choices that affected the narrative. I found the story to be the games saving grace. Yes, it’s not the best story but, its good enough to keep you engaged.

Technical Issues: Like many open-world games, Assassin’s Creed Odyssey had its share of technical issues and bugs upon release. While these issues were often addressed through updates and patches, they could have impacted some players’ initial experiences.

Combat and RPG Mechanics: Assassin’s Creed Odyssey introduced more RPG elements and deepened the combat mechanics, which was generally well-received by fans of the genre. However, some longtime fans of the series may have preferred the older, more stealth-focused gameplay, which made the game feel less like a traditional Assassin’s Creed title.

The Missing Hidden Blade: A broken spear cannot be considered as hidden blade. Although, this probably was just an experiment. But, I don’t think this should be ever tried into another AC game. The speak alone took away the core role playing as an assassin fantasy which just negatively impacted the experience of players.